This is kind of a “Treasures of Aht Urhgan FAQ” page – a
place with a lot of information that people keep asking about but
doesn’t fit
very well into other pages and is too short for their own guides. The
material
on this page composes the most common questions I hear while
researching the
new expansion. This will be updated and modified as I see new questions
and
hear different answers.
Aht Urhgan is Different
I’ll give the programmers credit on this one. Rise
of the
Zilart and Chains of Promathia seem to tie in smoothly with the rest of
FFXI,
but when you sail off to Al Zahbi the rules seem to change a little and
it
feels like a bit of a different game. It’s not that your abilities or
spells
change (they don’t) or that the tactics to fight monsters are different
(not
really) but there is a pretty big learning curve on figuring out how to
get the
most out of Aht Urhgan and there are many exclusive features to the
area that
don’t work anywhere else. This page attempts to explain at least most
of them.
Imperial
Standing
Hit points, magic points, points of STR, points of
VIT,
conquest points, weapon skill points, exp points, merit points… this
game sure
has a whole friggin lot of points to keep track of. Well here’s one
more:
Imperial standing points, aka ISPs. ISPs are basically like Conquest
points for
Aht Urhgan areas. You earn them by fighting monsters with sanction on
(see
below), by helping defend the city during a siege, turning in archaic
mirrors,
and by completing a few various quests and missions (such as ToAU
mission 2).
Why do you want Imperial standing points? Like
conquest
points you can use them to buy a number of pretty good things. There
are three
maps (Halvung, Mamook, and Arrapago Reef) that can only be obtained by
trading
1000 ISPs. Each assault run requires someone to buy an armband that
costs 50
ISPs. You can also trade in ISPs for imperial currency (again, below).
And do
various other stuff with them as well. ISPs are another form of
currency in the
ToAU areas and so having a healthy supply of them can get you a number
of
pretty nifty things.
Unfotunately the quests that give ISPs are few and
besieged
events don’t happen all that often. The best way to get ISPs are to
fight a
goodly number of monsters in ToAU areas with sanction on. Each 10 exp
you get
with sanction active gives you 1 ISP. So 1000 requires 10,000 exp. Not
such a
big deal for level 75 players burning up mobs and getting in excess of
14k/hour
(or so I hear) but for everyone who’s not a highly merited level 75
player your
options are more limited. Hey, don’t blame me, I’m just saying.

Sanction
You earn Conquest points by fighting monsters on
the
conquest map with Signet. Likewise, you earn Imperial standing points
by
fighting monsters on the besieged map with Sanction. Sanction is a
status
effect just like Signet that you can obtain from gate guards after you
have
completed mission 2 and become a mercenary. At the lowest rank, Private
Second
Class, it lasts 3 hours. Grab it before heading out to get some exp.
Sanction quick facts:
- If you have signet on and are fighting in ToAU areas you
will gain neither conquest points nor imperial standing points.
- Likewise, if you have sanction on and are fighting in normal
non-ToAU areas you will gain neither conquest points nor imperial
standing
points.
- You cannot have both on at the same time.
- Getting signet
from a gate guard overwrites sanction and vice versa. They both have
the same
icon so you can manually check it if you’re not sure which you have.
- Any equipment that requires signet to function, such as
equipment with the “in areas outside own nation’s control”, will not
work with
sanction.
- This equipment will also not work in ToAU areas at all,
regardless of if you have signet or sanction on.
- A signet staff, such as the Republic signet staff, cannot
give someone signet if they already have sanction on.
When choosing to obtain sanction from a gate guard you can
also choose a “bonus” at the cost of 100 imperial standing points –
regen,
refresh, or increased meal duration. I haven’t tested this yet. After I
get my
three maps that cost ISPs I’ll muck around with it and see how worth it
these
options are.
Imperial Currency
Also exclusive to ToAU areas is Imperial currency, yet
another thing you need to worry about when you’re just trying to get
stuff done
in the
new city.
The currency comes in four denominations: bronze, silver, mythril, and
gold.
They are all items that stack up to 99 and can be traded and bazaar’d
and sold
on the auction house like normal items (they are under the AH category
others
> misc).
Certain NPCs want Imperial currency for their services
rather than gil. For example, in order to get advanced imaging support
from an
Al Zahbi crafting guild you need to trade them an imperial bronzepiece.
Bronzepieces are pretty cheap and common to obtain though it does get a
bit
tiresome hauling around so many items.
You can trade Imperial standing points for Imperial currency
by talking to Ugrihd at (G-9) on the upper level of Aht Urghan
Whitegate. Also
you can “downgrade” currency by talking to a man in Nashmau. For
example,
trading him a silverpiece gets you 5 bronzepieces in return.
The main reason everyone is making a big deal about Imperial
currency is that you can obtain a very powerful piece of headgear by
trading 1000
brozepieces to a certain NPC. To get enough imperial standing to afford
those
would take a whopping 200,000 exp with sanction on (1000 bronze * 20
ISP for
every bronze = 20,000 ISP, 20,000 ISP * 10 exp for every 1 ISP =
200,000 exp if
you’re concerned about the math) Of course, those with deep pockets
could just
buy 20 goldpieces off the auction house (20 gold * 50 bronze for every
1 gold =
1000 bronze) and get the thing today. Your choice.
Mog Locker
Another good reward obtained after completing mission 2 and becoming
a mercenary is access to your own mog locker. This is pretty much Al
Zahbi-specific storage space. Your locker initially has 30 spaces for
storing
all your wacky item needs and can be upgraded in size by trading
Fubruhn at
(F-11) of Aht Urhgan Whitegate (right near the residence) some Imperial
currency.
Don’t toss everything in right away though. Shortly after
you gain access to the locker you lose it again. In order to renew your
lease
on the locker you need to trade Fubruhn a bronzepiece. Doing so lets
you access
your locker for exactly 7 days, after which time you’ll need to give
him
another bronzepiece. In the time you don’t have access to your locker
you
simply can’t open your storage but all your items stay where they are,
similar
to trying to open your storage from Jeuno.
A bronzepiece every week may seem expensive but it’s really
not. Considering missions 6, 7, and 8 get you 10 bronze and 2 silver,
and 2
silver = 10 more bronze,
just by doing cutscene missions you get 20
bronzepieces, enough to support your locker for 20 weeks. And that’s
without
buying any off the AH (they’re cheap) or trading in ISPs for them. So
don’t
sweat it and take advantage of the space.

Runic Portals
Scattered throughout the dangerous wildernesses are small
areas controlled by the Empire called Staging Areas. These are linked
with Al
Zahbi through a system of Runic Portals. You can travel from the
Staging Areas
to Al Zahbi for free whenever you want. Doing so the first “attunes”
yourself
to the portal so that you can make the return trip (from the Chamber of
passage
in Aht Urhgan Whitegate) out into the wilderness whenever you need to.
It’s a
glorified version of supply runs and outpost warps.
When you do an assault run and obtain the orders for a
specific assault you are allowed to use the Runic Portal in Whitegate
to
teleport out to the staging area near the assault area you’re about to
enter
for free. However, you are not allowed to leave the Staging Area,
slacker, so
get on that assault mission.
If you want to teleport out without doing an assault (such
as to go to an exp party near a staging area) you must by a pass from a
tarutaru named Sharin-Garin at (L-8) in Aht Urhgan Whitegate. Buying
the pass
and using the portal costs 200 Imperial standing points (are you seeing
how
useful these things are yet?) and is a one-shot trip so you need to buy
another
for another trip out of the city. But using the portals to return is,
as I
said, always free and doesn’t requite a pass.
You can only buy passes to and do assaults at staging areas
you’ve actually physically visited by finding them in the wildnerness
the hard
way and “attuning” yourself to the portal by returning to the city. By
completing mission 2 you got one of the five (if you followed my
recommendation
it was the Azouph Isle Staging Point in Caedarva Mire) and that will be
the
only place you are allowed to go at the start. If you’re interested in
assaults
or exp parties in the new areas I’d recommend tracking the other four
down. I
will post guide maps and hints on getting to them all alive on the
individual
assault pages eventually.
(back
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