
| Quest Name |
Luck of the Draw |
| Locations: |
Aht Urhgan
Whitegate, Arrapago Reef, Talacca Cove |
| Estimated Time |
Two hours or so |
| Special Items: |
Lamia fang key, Key item:
Forgotten Hexgun |
| Prerequisites | Level 30 job |
| Brief synopsis: |
After a number of cutscenes head
to Arrapago Reef for a cutscene, then to Talacca Cove for a few more. |
| Zone |
NPC Name |
Location |
Other |
| Aht Urhgan Whitegate |
Ratihb | (J-12) |
|
| Aht Urhgan Whitegate |
Mafwahb | (L-9) |
Off to Nashmau now. Take the north ship out of Aht
Urhgan to
the small city of

Much like with Puppetmaster you need to cross Caedarva Mire
to reach Arrapago Reef. Keep sneak and invisible up at all times to
avoid
Chigoe aggro. This time you need to make a side trip to get the Lami
fang key.
The ??? spot with the key is labeled on the map. It's at the far end of
a pool of muck. The flesh mobs in the pool are undead so keep sneak up
and don't wander around with low HP. Check the ??? with
invisible down
and you will obtain the Lami fang key. THIS ONLY WORKS ONCE and THE KEY
BREAKS
AFTER
BEING USED so don’t screw around here. Be careful. Careful!
Reapply invisible and keep sneak up and make your
way to the
zone line into Arrapago Reef
This visit to the reef is a bit longer than with
puppetmaster so I’m including a map this time. You will not have the
map
yourself unless you traded 1000 Imperial standing points to the
sanction guard
for it. Keep sneak and invisible up to get by the skeletons (sneak) and
lamias
(invis). The penguin things don’t aggro. Cross the first wrecked ship
(this is
the one with the ??? where you get the puppetmaster key item) and
follow the
right wall until you come to a gate. This is the door that
you need
the

You’re now off the official map but not for long.
Head west
/ left to another gate that opens from both sides and doesn’t require
any keys.
Exit it and you’ll see another ruined ship. This one has the ??? for
corsair on
it. Drop invisible and check the ??? spot for your cutscene.
Congratulations, you can become a -… bwa ha ha!
No, not yet.
Still a bit more to do.
At this point you are free to return to Nashmau
and continue
the quest if you like, but I’d like to once again recommend that you
attempt
either the Illusi Atoll or Dvucca Isle staging points since you already
used
your one key to get by that door and getting another one is a hassle. I
feel
sort of guilty not having a guide up for these staging areas yet so
I’ll recommend
this site until I do. Not as
in-depth as I’d like, and a little screwy
on the
exact route, but close enough to get you there if you’re good with
sneak and
invis.

Once you’ve done whatever, return to Nashmau and take the
WEST exit out of town. This leads to a graveyard-ish ruin area. There
are a few
imps in the area, again with true sight, so be careful and make your
way to the
north where there is a tunnel leading down into Talacca Cove.
I’ve called many areas a hole before, but Talacca
Cove is
one of the worst holes so far. There are no mobs here so no danger at
all.
There’s also no map so I can’t give position hints. The whole place is
one big
completely empty cave with no apparent purpose other than to confuse
people
trying to complete the darn Corsair quest. Once you enter head
immediately to
the left until you come to a pile of rocks in front of a tunnel off.
Check the ??? on
rocks for a CS.
| Zone |
NPC Name |
Location |
Other |
| Talacca Cove |
??? | - |
On a pile of rocks to the left of entrance |
The final CS on this quest is at the Rock Slab at
the end of the
tunnel.
| Zone |
NPC Name |
Location |
Other |
| Talacca Cove |
Rock Slab |
- |
Congratulations, you can become a Corsair! I
mean it this
time.