Private Second Class - Excavation Duty
Private First Class - Lebros Supplies
Superior Private - Troll Fugitives
Lance Corporal - Evade and Escape
Siegemaster Assassination – Corporal
Apkallu Breeding – Sergeant
Wamoura Farm Raid - Sergeant Major


Excavation Duty – Private Second Class

Time limit: 30 minutes
 
Your goal here is to destroy five “brittle walls” in the area. Brittle walls is a misnomer though – though you can destroy them with physical attacks, it takes considerably longer than a normal exp mob to bash your way through.
 
This is a very commonly spammed assault by people wanting to get assault points for Lebros Cavern but are still at low assault ranks. With the common strategy I’ll detail below, you’ll never lose, since it’s based completely on consistency and has no element of luck whatsoever. However this strategy tends to be very “jobist” in the since that jobs that don’t provide too much raw firepower get entirely ignored.
 
There are three ways to destroy the walls.
 
First, there are several bomb-type enemies in the area. If you engage a bomb and fight it very close to the brittle wall, when it does its classic Self-Destruct move, it might hit the wall instead, destroying it entirely. Might. I’ve only gotten it to work once or twice. More often than not, the Self-Destruct hits your party and kills all your tarus, putting you behind on time for this assault. Or perhaps you’ll kill the bomb without it ever using Self-Destruct at all.
 
My recommendation; try this once if you’re curious, but since it’s so luck-based, it’s nothing to base a strategy off of. Use prism powders or the invisible spell (well out of range; bombs aggro to magic) and just ignore the bombs.
 

The second way is to kill the Qiqirn mobs roaming around for explosives. However, the qiqirns are decently hard fights, so be prepared. They don’t aggro but do link.
 
Whoever gets the kill-shot on one of these will obtain a temporary item Quqirn mine that can be used to blow up a wall. To use this, engage the wall (as in, draw your weapon and start hitting it), then use the item in your inventory and stay engaged. The mine won’t damage your party and will quickly reduce the wall to rubble.
 
Fighting qiqirns for bombs is a decent plan for a more traditional party setup rather than a burn party. Its faster to kill a qiqirn for a bomb than to slice through a wall. Of course, again, it’s luck based. Even though they’re not real items, treasure hunter helps, so bring a THF (or at the very least a subjob /THF) if you want  to try this. If you’re going to ignore qiqirns, you don’t need sneak – just walk right by them.
 

The third alternative, and by far and large most common, is to just bust your way through. Engage the brittle wall and wail away. You’ll quickly be humbled by single-digit damage, and 0s are common for light melees or mages. Magic nukes are similarly ineffective – mages should cast tier I nukes, which do about as much damage as tier IVs at a fraction of the MP. Weapon skills might break twenty if you’re fully decked out for offense.
 
Being just a pile of rocks it has no attacks whatsoever, but your real enemy this way is time. Jobs good at TP burning with fast attacks or high-damage weapon skills will have the advantage here. Damage over time effect such poison, dia, and elemental enfeebles from a BLM will help considerably. Haste and march keep the attacks flowing. DRKs with absorb-TP can do spectacular damage frequently with their powerful one-hit weapon skills.
 
If you’re doing it this way, and you’ll likely have to at least for the first wall even if you want to fight qiqirns, I recommend as much offense as possible. You can sacrifice every other stat since defense and healing are completely useless against a wall that won’t fight back. This is where the jobism comes in – a WHM, for example, is nigh useless unless they’re completely decked out in melee gear, and even then a real melee job would considerably more damage. Still, with a strong enough setup you can afford to let some of the less damaging jobs come and get the mission for rank-up. And don’t worry support jobs – there are assault coming where a warrior with max merits is spectacularly less useful than you (keep reading!)
 
Once all five walls are destroyed the rune will appear. As time is prolly tight, someone with flee or movement increasing gear should head for it. Just watch out for bombs on the way back.
 
Strategy tips:
 
Job specific tips:
 
 
Lebros Supplies – Private First Class
Time limit: 30 minutes
 
Fair warning – this is probably the longest explanation I’m going to need to write up for an assault. Take your time and figure this out.
 
This is one of the weirder assaults. You have to “feed” soldiers by talking to the provisions NPC in the center and then a soldier out near the edges of the map, all the while dodging true sound crawlers that you don’t have enough time to kill. Remember where I said above where there’s a mission where melees are far far less useful than support jobs? This is it.
 
This mission is absolutely dreaded by the player base as the worst, most evil assault ever designed. This reputation almost certainly came from melee jobs that found their weapons and attack gear useless. Truth be told, I found it kinda fun. The challenge here is being able to coordinate with your teammates and trying to keep sight of the big picture.
 
The learning curve is a real wench on this mission. I’m going to give you lots of info here that will have your head spinning. I’ll put the parts to be sure to remember in bold. Here’s a promise: once you actually get started in this assault, this will seem a hell of a lot less complicated.
 
First, the food. Yazuhma can give you five types of food, randomly, each worth a certain number of points. A soldier needs ten points of food to be full. The catch? Most of the food’s point worth is slightly randomized, making it impossible to tell exactly how much you’ve given each soldier.
 
Food Obtained
Points of feeding
Bison Steak
5 (always)
Coeurl Sub
4 or 3
Bison Jerky
3 or 4
White Bread
2 or 1
Pea Soup
1 or 2

The strange “2 or 1” notation is from the wiki. I’d like to think someone did tests and found out that white bread gives 2 points more often than 1, but the cynical part of me has its doubts.
 
Important part to remember about food:
Each soldier needs ten points of food
Steak  =  great. Two steaks = full soldier
Sub or jerky  = okay
Bread or soup = weak
 
Talk to your NPC every time you feed them. You will get one of two responses:
 
“Have you brought the provisions?” – NPC is still hungry
“There’s nothing like a full belly to put the power back your sword swing” – NPC is full.
 
Since each soldier needs 10 points, you don’t want to overfeed them by giving them more than they need. If you have given someone a steak (5 points) and a bison jerky (3 or 4  points) they’re at 8 or 9 points. So feeding this soldier a steak would put them at 14, which is a gross waste of the useful steak. Even worse is giving any food to a soldier that is already at ten points and thus full.
 
The key to avoiding this sort of thing is good communication. You’ll eventually develop a code for typing quickly while running around. Things like “giving spike steak” or “gold is full” can help you keep your teammates informed so they don’t waste food.
 
“But wait”, you’re thinking. “Spike? Gold?” That’s the second part of the complication. There are multiple soldiers in any given area. They pace around randomly. How do you keep track of who you’ve fed? Luckily, all soldiers in a given area have different shields. The three types of shields are spikey, grey, and gold.
 
(This is where a screenshot really needs to go to explain this…)
 
So if you just fed a soldier with a grey shield something and you got the “full belly” message, announce something like “grey is full” to let your teammates know that soldier requires no more food.
 
There are twelve soldiers total, scattered throughout the map in groups of three and four. You’ll spend the entire time of the assault running from Yazuhma to the soldiers. Because of this, you’ll want as much speed as possible. Movement enhancing gear (NINs may want to wait until night for their AF feet) is good. Any job that can go THF or /THF definitely should for flee. Powder boots can also be useful but aren’t strictly necessary.
 
Its generally better to feed a group of soldiers fully before moving on to the next. Always ALWAYS check every since soldier in a group to make sure they’re full before moving on. Double check, for that matter. Not feeding someone you thought was full is a great way to lose this assault.
 
POP QUIZ!
 
Question 1: what’s the best possible food from Yazuhma?
Question 2: what do full soldiers say when you talk to them after feeding them?
Question 3: am I making this more complicated than it needs to be?
 
The answers are:
1 – Bison Steak
2 – “There’s nothing like a full belly”
3 – no, not really. It’s naturally complicated.
 
So far, so good? You with me?
 
One last thing. Crawlers! Yep, this would be way too easy if there weren’t true sound enemies. Keep reraise up on everyone for this. Avoid them as long as you can, but eventually someone will aggro them, and the games will begin! You don’t have time to fight them so you’ll have to try to keep them slept. They move pretty quick when chasing someone down but move RIDICULOUSLY SLOWLY back to their starting areas. Being NMs they don’t depop.
 
Alternatively, you can try to have someone kite them into a dead end and die there. The crawlers will take a long time to get back into the food supply route.
 
I’m not going to mince words; this mission is pretty nasty. The key though is communication and consistency. Inform your teammates of what you’re doing and try to keep an idea of how full each soldier is and you’ll get into the swing of things quickly. The rune pops in the center once all twelve soldiers are fully fed.
 
Strategy tips:
 
Job-Specific tips:
 
It hurt me more to organize that than it did for you to read it, I’m sure…
 
 

Troll Fugitives – Superior Private
Time limit: 30 minutes
 
Thank God! A Lebros Cavern mission that won’t take forever to type up! Your goal this time is to mash fifteen troll mobs. They all start out between 25% and 75% dead, making it easier, but fifteen mobs is still a lot. Move quickly and mow ‘em down.
 
The trolls are all PLDs, RDMs, or MNKs. Being trolls they’re more defensive than other jobs, having high VIT and moves like diamondhide. One thing to watch out for is 2-hours. Not every troll will use it, but some will. The MNK 2-hour is the only dangerous one. Though I’ve done this mission twice now and not seen it yet. But if you encounter it, its probably safer to just disengage and sleep it for a minute.
 

Most trolls are in groups of 3, so pull them one at a time and sleep any links. Yeah, I know, that’s a real in-depth strategy tip. But there isn’t much to this mission. What else… oh, silence them, since the RDMs cast Cure IV often.

Strategy tips:



Evade and Escape – Lance Corporal

Time limit: 30 minutes
 
Good lord. Of all the assaults in the first four ranks, this is by far and large the easiest. Your goal is to hit three switches, all within about a minute of eachother. The switches can spawn in seven possible rooms so the strategy is to leave a member at each switch and then hit them all at the same time. You have to avoid patrolling Dahaks too, but there are only three and the area is rather large.

There are nine dead-end rooms. You start at the northmost and the middle one has the rune. The other seven are the possible locations for the three switches. Since the only enemies in the area are too strong to reasonably fight there’s no reason not to split up – send a member down every dead-end path to search for a switch while the others proceed.

Once someone’s found a switch they should stay there. They can poke the switch to turn it on; it stays on for about a minute and turning it on early doesn’t hurt anything.


The three Dahak’s roam the majority of the area. They can turn around at any time and will do so at random. They have true sight but move no faster than a player. The only real danger is meeting one around a blind corner or following behind one and having it turn around on you. If you see one coming, just head down a dead-end path; the dragon might follow a little but won’t go all the way to the switch room.

Note that in the picture above, despite being off to the side, the dragon did see me and kill me. But that was okay – I was specifically looking for one for that screenshot. (I know, I was looking for one and that was the best I could get? Meh) The area is large enough that, even thought I was stationed at one of the south switches, I saw no dragons the entire time and asked my group to delay mission completion while I searched one out. Your members will run into them if you need to go for the way far switches, but it’s not like they’re around every corner.


Once you’ve found all three switches, hit ‘em. The rune will spawn – mission complete.

Strategy tips:
Job-specific tips:



Siegemaster Assassination – Corporal
Time limit: 30 minutes


This sounds sort of like a boss battle assault, but it’s not - it’s actually a straightforward “kill all the enemies in your way” type. The trolls are actually kinda strong though so you’ll want to take a decently balanced old school party with, like, a main healer and a job that can sleep. I know, it’s hard to think in those terms in the /NIN burn era, but its for the best.

There are eight trolls in total, all of them named Old Troll. There is one specific troll you need to kill. Which one is it? There’s no way to know, so you’ll have to kill them all until you get results. They’re all rangers that use that Zarraqa troll move that goes through shadows. Most, if not all, of them will also use Eagle Eye Shot at some point that also goes through shadows. So be sure your tank and any members of the front line have more than paper thin armor and you can heal decent amounts of damage. PLD and WHM recommended.


Old Trolls will repop after about 5 minutes. Repops will never be the one you want to kill but obviously if they attack you then you need to defend yourself somehow. It’s best to work at one end of the room and cross your way to the other side so that repops pop behind you. Even so, if it’s taking a long time to find the correct troll you may have a lot of repops on your case so having a BRD or BLM for sleeping is also a very wise choice.

The correct troll’s Eagle Eye Shot will be somewhat stronger than the rest of the goons. Once you kill the correct troll that was the siegemaster in disguise, all the trolls will depop and the rune will spawn back in the starting room.

Strategy tips:



Apkallu Breeding – Sergeant
Time limit: 15 minutes


It’s everyone’s favorite “guide NPCs to places they need to go” assaults, this time in morse code!

The general idea is to talk to a  male Apkallu (larger of the two sexes). It will give you a list of squees and quarks which are morse code for some word. You then lead it to a female that is making squees and quarks that translate to a similar word. The two pair up with little hearts over their head and it’s all good.

I’m not even going to pretend I worked this one out myself, Ffxicyclopedia probably didn't either, but they have a nice chart that explains well enough. The locations of the females are on this map; the males are entirely randomized and are wandering through the rest of the map.


For example, if a male says Quark Quark - Quark Quark Quark - Quark Quark  Quark - Quark Squee, you look on the little chart and see QQ QQQ QQQ QS translates to “Moon“. You then find the female that translates to a similar word (in this case “Star“), see where she is on the map, and bring the male to that female.

It’s NOT as complicated as it sounds if you have the chart handy. If you don’t you’re pretty much royally screwed.


If you get too far ahead of a male that is following you it will give up, so be sure to check behind to make sure the little guy is still there. They move fairly fast though not as fast as your run speed.

“BOMB” on the map isn’t a word the females say - it represents Bomb-type enemies that will aggro sight and magic. If you need to pass by one of them, use the invisible spell outside aggro range or use a prism powder. Your male Apkallu will still follow you while invisible.


It only takes one successful pair to meet the win condition, though an organized group can probably do all of them without much hassle in the allowed fifteen minutes. Failing to match all eight results in an assault point penalty per pair unmatched.  Matching all eight immediately spawns the rune - if you don’t have time for all of them, talk to the NPC Rhap Nelhah and give up to spawn the rune.

Strategy tips:



Wamoura Farm Raid
Time limit: 30 minutes


Wamouracampas grubs are pretty annoying enemies. Their evolved forms, the mighty Wamoura moths, are even worse. You have to eliminate all of them from the lebros cavern as you can within thirty minutes.

They spawn both in the north and in the south. It’s better to head south first since you can make a big circle and eliminate lots of them and start out close to the north, but you’ll want to go both ways eventually anyway.

Fighting the defensive Wamouracampas and their big nasty blaze spikes can be a real drag on your healing magic. I completed this assault in a manaburn party with black mages using gravity. A meleeburn party with shadows should give similar results. A more traditional party would have to work hard to defeat all the enemies in the time given but it should be possible. Make sure to include dispellers.


At least one Wamouracampa will turn into a Wamoura moth at some point in this assault. Which one seems to be random. The moth is a tougher fight but any group that has a serious shot at beating this assault shouldn’t have much trouble with it.

The three dead end paths at the top may or may not contain any enemies. Splitting up and using widescan can help narrow down where they are.

The run spawns at (H-8) near the middle of the map once the last enemy is defeated. You must defeat them all to spawn the rune.

Strategy tips:
Job-specific tips:


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Information in part referenced from FFXIcyclopedia